Christiaan Posted March 16, 2012 Share Posted March 16, 2012 There's got to be a better solution to this issue than having to make sure your walls are not 0.00000001 mm out of a alignment. Surely the problem is that VW is too precise for architecture and we need to be able to decrease the precision (rather than work at high precision)? http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=167191 Quote Link to comment
0 Dieter @ DWorks Posted March 16, 2012 Share Posted March 16, 2012 I used to have those problems when I began with BIM modelling, but I haven't had these problems anymore now. I must say that you need to know why these lines will pop up so that you can draw to avoid this. Please send me the files or problems you are having, or post them here so we can look at them. Quote Link to comment
0 Christiaan Posted March 16, 2012 Author Share Posted March 16, 2012 Thanks Dieter, that is one way to look at it. But it's not the way I look at software UX. To me the software is to blame here. Yes I could learn a myriad number of methods to avoid this issue and then teach them to everyone in the office. Then explain to my director why he needs to remember these methods rather than getting on with his design. Then explain to him why he needs to work to ten decimal places when designing buildings made of lumps of clay. It's kind of like getting a flat tyre on a bike. You could either keep buying the same crappy tyres and attempt to avoid all the potholes and glass on your route, or you could just get tyres made for the job. The reality is I will learn to avoid these problems (and post my file ) but we shouldn't have to, hence posting in the wish list. P.S. you'll have to start invoicing me soon Quote Link to comment
0 Christiaan Posted March 16, 2012 Author Share Posted March 16, 2012 Here's the example. I have a pitched roof with a parapet wall running into the wall under the pitched roof. Given enough zooming in and aligning I'll probably sort it out but what a pain. The other way would be to draw the parapet wall and ground floor wall all as one wall, but I'd rather not. Quote Link to comment
0 Dieter @ DWorks Posted March 16, 2012 Share Posted March 16, 2012 Here is the solution: You can never do the L-wall. You will get a line because VW can't make a vertical line in walls. It's a known problem. Quote Link to comment
0 Christiaan Posted March 16, 2012 Author Share Posted March 16, 2012 Thank you, I'll try that. Regarding that vertical peaks bug, the thing is I did manage to get rid of the line of the other side (have a look). And while it is more logical in one sense it potentially creates more work because you then have to manually adjust length of that triangular section of wall every time you adjust the roof pitch or position. Whereas the way I had it set up all you had to do was 'fit to roof'. Quote Link to comment
0 Christiaan Posted March 16, 2012 Author Share Posted March 16, 2012 And, in fact, I can't get that triangular bit of wall to fit to roof because of this issue: http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=167904 So not only do you have to manually lengthen that bit of wall but you have to manually adjust the peaks too. Same again with the wall below. Quote Link to comment
0 P Retondo Posted March 16, 2012 Share Posted March 16, 2012 Christiann, I agree there should be a software solution. We have options in a viewport for turning screen and layer plane objects off and on, we should have the same options for any 3d view. What I do is put my 2d objects into a special class, and turn that off for perspective saved views. But, inevitably, either I or someone else slips up on class assignment. Quote Link to comment
0 Christiaan Posted March 16, 2012 Author Share Posted March 16, 2012 Pete the issue here isn't errant lines drawn by us but Renderworks hidden render lines generated when walls don't perfectly align to ten decimal places. Quote Link to comment
0 P Retondo Posted March 16, 2012 Share Posted March 16, 2012 Christiann, sorry, reading too fast, my bad. Quote Link to comment
0 Christiaan Posted March 16, 2012 Author Share Posted March 16, 2012 Hey it's Friday! Quote Link to comment
0 Stan Rostas Posted March 16, 2012 Share Posted March 16, 2012 Christiaan, Under Line Rendering Options for HL if you turn off intersecting lines these line may go away. You can also change the smoothing angle to 1 degree which may make this line go away. We are not seeing this line as your image depicts. By now you are most likely having a brew at the pub. Quote Link to comment
0 Dieter @ DWorks Posted March 16, 2012 Share Posted March 16, 2012 And, in fact, I can't get that triangular bit of wall to fit to roof because of this issue: http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=167904 So not only do you have to manually lengthen that bit of wall but you have to manually adjust the peaks too. Same again with the wall below. It's true that you need to do it manually, but it is pretty fast. You can lengthen your wall in 3D, so you can see to where it starts/ends. And VW has very good snaps in 3D. Quote Link to comment
0 Christiaan Posted March 22, 2012 Author Share Posted March 22, 2012 Workgroup referencing strikes again. The wall peaks are being ignored in my workgroup referenced file. (I really look forward to the day that workgroup referencing ceases to exist!) Quote Link to comment
0 Christiaan Posted March 23, 2012 Author Share Posted March 23, 2012 I need to get my model off to a rights to light consultant and these wall peaks will affect his calcs. Argh. I need to file a bug but does anyone have any ideas how to get them to obey the heights in the referenced file? Quote Link to comment
Question
Christiaan
There's got to be a better solution to this issue than having to make sure your walls are not 0.00000001 mm out of a alignment.
Surely the problem is that VW is too precise for architecture and we need to be able to decrease the precision (rather than work at high precision)?
http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=167191
Link to comment
14 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.