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Texture for open air/cavity wall component


Christiaan

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Christiaan, I fiddled a little with this and found that the way the component renders is connected to the component texture not the fill, if you don't have a texture it renders solid (apparently). When I create a texture (call it air) with 100% transparency and apply it to the component it renders correctly.

Edited by Vincent C
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Sorry....just read your post again and it seems this is what you did......!? Make sure there are no overrides i.e. that component textures are set to assume class textures etc. If you have done this it is strange that it works for me?

However there is some strange behavior, see how the background and section marker are visible 'through' the wall component but not the 2D geometry?? This only happens from this side of the wall not the other (as you could see in my previous post, weird!

Edited by Vincent C
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