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Christiaan

Texture for open air/cavity wall component

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I've created a texture that is completely clear. It works with generic 3D objects but it doesn't work as a wall component (just renders as white), at least not in OpenGL. Is there anything else I need to do to make it render clear in OpenGL when it's a wall component?

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Here's an example file. Cavity in wall rendering as solid white. Extrude on right rendering as clear.

ubbthreads.php?ubb=download&Number=6829&filename=cavity.png

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Hi Christiaan...

Question...

Why would you need a clear/invisible texture?

I would:

Have a separate class for the cavity, which can then be turned off for the render. This also works in OpenGL.

Your thoughts...?

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Christiaan, I fiddled a little with this and found that the way the component renders is connected to the component texture not the fill, if you don't have a texture it renders solid (apparently). When I create a texture (call it air) with 100% transparency and apply it to the component it renders correctly.

Edited by Vincent C

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Sorry....just read your post again and it seems this is what you did......!? Make sure there are no overrides i.e. that component textures are set to assume class textures etc. If you have done this it is strange that it works for me?

However there is some strange behavior, see how the background and section marker are visible 'through' the wall component but not the 2D geometry?? This only happens from this side of the wall not the other (as you could see in my previous post, weird!

Edited by Vincent C

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If you have done this it is strange that it works for me?

Because of the render method. It doesn't work correctly in OpenGL.

Both images are OpenGL!?

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Both images are OpenGL!?

With me, it doesn't work in OpenGl but it does work in other render methods.

Very strange....

Edited by DWorks

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