Christiaan Posted March 15, 2012 Share Posted March 15, 2012 I've created a texture that is completely clear. It works with generic 3D objects but it doesn't work as a wall component (just renders as white), at least not in OpenGL. Is there anything else I need to do to make it render clear in OpenGL when it's a wall component? Quote Link to comment
Christiaan Posted March 16, 2012 Author Share Posted March 16, 2012 Here's an example file. Cavity in wall rendering as solid white. Extrude on right rendering as clear. Quote Link to comment
Dieter @ DWorks Posted March 16, 2012 Share Posted March 16, 2012 Your texture works fine, it's a bug in the OpenGL rendering, try rendering in Renderworks Fast. Quote Link to comment
Christiaan Posted March 16, 2012 Author Share Posted March 16, 2012 Okay thanks Dieter, I realised that it was only an OpenGL thing this morning. Quote Link to comment
Farookey Posted March 21, 2012 Share Posted March 21, 2012 Hi Christiaan... Question... Why would you need a clear/invisible texture? I would: Have a separate class for the cavity, which can then be turned off for the render. This also works in OpenGL. Your thoughts...? Quote Link to comment
VincentCuclair Posted March 21, 2012 Share Posted March 21, 2012 (edited) Christiaan, I fiddled a little with this and found that the way the component renders is connected to the component texture not the fill, if you don't have a texture it renders solid (apparently). When I create a texture (call it air) with 100% transparency and apply it to the component it renders correctly. Edited March 21, 2012 by Vincent C Quote Link to comment
VincentCuclair Posted March 21, 2012 Share Posted March 21, 2012 (edited) Sorry....just read your post again and it seems this is what you did......!? Make sure there are no overrides i.e. that component textures are set to assume class textures etc. If you have done this it is strange that it works for me? However there is some strange behavior, see how the background and section marker are visible 'through' the wall component but not the 2D geometry?? This only happens from this side of the wall not the other (as you could see in my previous post, weird! Edited March 21, 2012 by Vincent C Quote Link to comment
Dieter @ DWorks Posted March 21, 2012 Share Posted March 21, 2012 If you have done this it is strange that it works for me? Because of the render method. It doesn't work correctly in OpenGL. Quote Link to comment
VincentCuclair Posted March 21, 2012 Share Posted March 21, 2012 If you have done this it is strange that it works for me? Because of the render method. It doesn't work correctly in OpenGL. Both images are OpenGL!? Quote Link to comment
Dieter @ DWorks Posted March 22, 2012 Share Posted March 22, 2012 (edited) Both images are OpenGL!? With me, it doesn't work in OpenGl but it does work in other render methods. Very strange.... Edited March 22, 2012 by DWorks Quote Link to comment
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