Place a real 60w bulb in a real 1m box. It will floodlight it.
Place a VW 60w incandescent bulb in a 1m box - its effect is barely noticeable.
Place a VW 1000 Lumen point light in the box - its effect is barely noticeable.
Increase to 10,000 Lumens - now it's beginning to have an impact.
Why is this? Is VW consistently misreading Lumens by a factor of 10 or 20?
Yes, 2016 uses the physical camera and physical renderer. Without the physical camera in previous releases you could only adjust the light and image brightness using the emitter brightness and image exposure options, since the virtual camera on the back end of the rendering had no parameters. Now with the physical camera (Add a RW Camera object, Activate the camera, and enable Camera Effects in Custom RW Options or RW Styles (Camera Effects are always on in Final Quality RW) ) this should be m