Yes, 2016 uses the physical camera and physical renderer. Without the physical camera in previous releases you could only adjust the light and image brightness using the emitter brightness and image exposure options, since the virtual camera on the back end of the rendering had no parameters. Now with the physical camera (Add a RW Camera object, Activate the camera, and enable Camera Effects in Custom RW Options or RW Styles (Camera Effects are always on in Final Quality RW) ) this should be m