Christiaan Posted February 24, 2012 Share Posted February 24, 2012 Has anyone managed to make a Render Style that simulates a light-brown or grey physical cardboard model? Some examples on this page: http://www.pushpullbar.com/forums/showthread.php?10610-Simulation-of-Physical-Model-Cardboard-amp-Wood&p=160976&viewfull=1#post160976 http://www.pushpullbar.com/forums/showthread.php?10610-Simulation-of-Physical-Model-Cardboard-amp-Wood&p=191283&viewfull=1#post191283 Quote Link to comment
cad@sggsa Posted February 24, 2012 Share Posted February 24, 2012 These are realy great. Wonder how they get the realness of the paper in the stadium one... Quote Link to comment
Christiaan Posted February 24, 2012 Author Share Posted February 24, 2012 Real texture image I would say. Quote Link to comment
cad@sggsa Posted February 24, 2012 Share Posted February 24, 2012 Aha I see Thanks Quote Link to comment
Fergy Posted February 24, 2012 Share Posted February 24, 2012 Depth of field in a rendering makes such a difference. I really wish we could get that out of Renderworks. If anyone knows tricks, I'd love to hear them. Quote Link to comment
Chris D Posted February 27, 2012 Share Posted February 27, 2012 (edited) I've been playing around with this. It's based on a Cinema 4D style we use that I've tried to replicate in Renderworks. It's not really meant to look like cardboard, just a white model, but it does look a bit real.. Edited February 27, 2012 by Chris D Quote Link to comment
Christiaan Posted March 4, 2012 Author Share Posted March 4, 2012 Looks great Chris. Nice design too. Quote Link to comment
Stan Rostas Posted March 5, 2012 Share Posted March 5, 2012 There are presets for this type of rendering in 2012. See attached images. In viewports you can also use Texture Overrides if you want it to look like really cardboard to keep all the textures and just use Realistic Rendering. Quote Link to comment
Guest BillV Posted April 27, 2012 Share Posted April 27, 2012 A really good way to get white card mode is in ARWorks. It has two modes one is better and faster than GL, and the other is White Card with good control over shadows. Very innovative way to present your designs Quote Link to comment
cad@sggsa Posted May 3, 2012 Share Posted May 3, 2012 What texture was used for that gutter pipe? Quote Link to comment
joerg Posted May 14, 2012 Share Posted May 14, 2012 i like that style too, im using custom renderworks and lightsource HDMI white no other lights usually Quote Link to comment
joerg Posted May 14, 2012 Share Posted May 14, 2012 (edited) what i would really like is a setup to have a hidden line on top . prettymuch as a forgroundrender but selectable classes and transparancy settings. like i did at the image named "cb_model4" with a second viewport in hidden linerender than convert to lines and give it a 30% transparancy.... there is allways a workarround.... Edited May 14, 2012 by joerg Quote Link to comment
Guest BillV Posted May 19, 2012 Share Posted May 19, 2012 It was one that I made myself from an image file. I have attached it for you. Quote Link to comment
cad@sggsa Posted May 21, 2012 Share Posted May 21, 2012 It was one that I made myself from an image file. I have attached it for you. Thank you Looks great http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=170878Post170878 Quote Link to comment
Kizza Posted May 22, 2012 Share Posted May 22, 2012 Sorry for the noob question, but did you use a preset renderworks style for this render? And I really like your glass texture - Renderworks texture? Quote Link to comment
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