Fergy Posted February 16, 2012 Share Posted February 16, 2012 (edited) When textures are applied to floors, the settings for "Cast Shadows" and "Receive Shadows" in the texture resource apparently don't work. This probably also explains why floor objects look poor in my renderings, because the shadows aren't displaying properly. So, when using a floor as a ceiling and placing directional lights in the model, you get really ugly shadow lines if there are any objects in the ceiling such as vertical walls around soffits that are not a floor object. As it was explained to me before, when I want to show the ceiling in camera VP renders I need to texture the ceiling with textures that don't cast shadows. Then it was further explained later to use floor objects as ceilings to allow hybrid functionality. Solution was to convert the floor objects to 3D polys, but this loses the hybrid object functionality when switching between 2D plan and 3D views. Bug, or some other issue? Edited February 16, 2012 by Fergy Quote Link to comment
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