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OpenGL: draw edges but not where walls meet on same plane


Christiaan

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My walls are copied and pasted from the layer below and their heights are controlled by Storeys.

Also, perhaps it makes a difference if you're using textures? Although not for me, if I turn textures off I still get the lines.

In any case I'd just like this to be an option that works no matter what other settings you're using.

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On a related note, "Open GL with Draw Edges" also puts a diagonal face line across primitives, like extruded rectangles, which are also undesirable.

Oddly, Artistic Renderworks does not draw these lines, but does draw a line between two butt jointed primitives (copy pasted exactly in place)

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