So, after several years our office has a nice library of scaled hatches to represent masonry in plan, section and elevation.
Move to BIM and we naturally want 3D representations of wall fills, in plan, section , elevation and 3D.....in Open GL working view....AND in renderworked views.
Trouble is, there is no correlation between hatches and textures. Not only that, but textures can't be made the same way, so that brickwork will course and coordinate. Sure, with trial and error of image imports for your textures, you have a workaround...but....it's a workaround.
What we need is not an old fashioned analogy of 2D CAD 'hatches'....and separate 3D modelling 'textures'....what we need are BIM 'materials'!
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Chris D
BIM workflow.
So, after several years our office has a nice library of scaled hatches to represent masonry in plan, section and elevation.
Move to BIM and we naturally want 3D representations of wall fills, in plan, section , elevation and 3D.....in Open GL working view....AND in renderworked views.
Trouble is, there is no correlation between hatches and textures. Not only that, but textures can't be made the same way, so that brickwork will course and coordinate. Sure, with trial and error of image imports for your textures, you have a workaround...but....it's a workaround.
What we need is not an old fashioned analogy of 2D CAD 'hatches'....and separate 3D modelling 'textures'....what we need are BIM 'materials'!
You seeing a pattern?
Edited by Chris DLink to comment
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