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Controlling height of wall components.


Christiaan

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Similar to Farookey.

1) Draw a rectangle in iso view, (the area that you want to cut from the wall)

2) Convert to NURBS

3) Use the push pull tool so that the rectangle clears the wall

4) select both the wall and the rectangle

5) Model>Subtract Solids.

Another idea,

Create a window, select opening as the window type.

Edited by Kizza
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Thank you for this article. That?s all I can say. You most definitely have made this post into something special. You clearly know what you are doing, you?ve covered so many bases.Thanks!

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Guest Wes Gardner

I would create a Wall Style for those walls. In the Wall Component Attributes dialog, (enter the Edit mode for that wall style and click on that particular component) place a value in the "Offset from Wall Bottom" field. Positive numbers will shorten the particular component, negative values will lengthen it.

Keep in mind, ALL walls with this style will have that offset!

Sorry about the American Wall Style and dimensioning.

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Keep in mind, ALL walls with this style will have that offset!

That's why it's wrong to keep the component offset in the wall style. The style should only say which components are in there, not their offsets. When you want to report your walls, those two (with and without extra offset) are the same, so it should be the same wall style.

ie. Component offset overrides. That will certainly make the wall style list a lot shorter! I'll add it to the wish list.

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Similar to Farookey.

1) Draw a rectangle in iso view, (the area that you want to cut from the wall)

2) Convert to NURBS

3) Use the push pull tool so that the rectangle clears the wall

4) select both the wall and the rectangle

5) Model>Subtract Solids.

Another idea,

Create a window, select opening as the window type.

Tried this, then the hatch to that wall disappeared in my Section Viewports. Vectorworks BIM is like whack-a-mole. You think you've solved one problem only for another to pop up. Meanwhile nothing's actually getting designed... sigh.

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