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applying images to objects in renderworks


los

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Buncha things to do:

Create a new image shader texture with the image. Find info in Vectorworks Help.

A texture will display on all surfaces of an extrude. If only one surface is target of the texture, convert the extrude to NURBS (Model>3d Power Pack), enter the group and apply texture to appropriate surface(s).

A texture will not display unless the surface has a solid fill attribute, and the view is rendered.

Textures will only show in views rendered with Renderworks (Fast, Final, or Custom) or with Open GL.

Open GL settings need Use Textures enabled (View>Rendering>Open GL Settings).

The texture will not necessarily apply in correct scale or orientation. If Planar mapping mode, use Attribute Mapping tool to adjust it on the surface. If not Planar mode, then edit the texture settings.

If Mickey is the actual image, observe copyright rules.

Good luck. Post back with progress.

-B

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