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Is there a quick and easy way to find out which objects or resources are bogging down a drawing? Right now, I just delete one class, save the file, and see what the resulting file size is.

My most recent project suddenly got very slow to navigate and render. I found one render texture that was 20mb of the file and another that was 10mb.

Also, 3d objects imported from Sketchup can be memory hogs. Converting to mesh helps. So does purging, after importing.

A marble texture included with renderworks is 1mb of my file. It may not sound like much but multiply that by many, many textures and it adds up.

Jim

Spotlight 2012 with Renderworks

Windows

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