jamesmise Posted January 2, 2012 Share Posted January 2, 2012 Does anyone know why when i edit textures with the image shader, they render fine in Open GL but the shading does not render with Final Quality Renderworks? I only get the original texture. I don't see any configurable options for Final Quality Renderworks. Jim Spotlight 2012 with Renderworks Quote Link to comment
John Meunier Posted January 4, 2012 Share Posted January 4, 2012 Can you post a .vwx file with the texture and object (just cut and paste the object into a new file) that isn't cooperating, to better understand the situation. There are a few things it could be, but need more info to see why the problem is happening. Quote Link to comment
jamesmise Posted February 23, 2012 Author Share Posted February 23, 2012 Thanks for your reply. I forgot to check my post. Here is a file of a black and white image. In GL, a pink filter shows up. But when I switch to Fast Renderworks, the pink is gone. Quote Link to comment
michaelk Posted February 23, 2012 Share Posted February 23, 2012 The pink color there because it's set to be the filter color in the color>image shader. My guess is thatit behaves differently in Open GL and FQRW because of the glow shader. Those two rendering methods handle light differently. If you turn off the glow then they look the same. Or take the pink filter away.. hth mk Quote Link to comment
jamesmise Posted February 28, 2012 Author Share Posted February 28, 2012 (edited) Thanks for taking a look. I need that image with several different color looks. In reality, its a backlit black and white photo with an LED light box behind it. So I need a black and white one, a red one, a blue one etc... But when I render in anything other than GL, I lose my shader. I could edit the photo in photoshop with several different tints and import each one as an Image Prop. But what is the purpose of the image shader if it only works in GL? Edited February 28, 2012 by jamesmise Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.