bhagood Posted December 15, 2011 Share Posted December 15, 2011 Does anyone know of a plywood hatch that changes orientations as the material direction changes? As of now, I use a plywood hatch that is oriented 90?, so each time I change the orientation of the material, I have to reassign a new hatch. And as for curves, there is no orientation whatsoever, so they just look weird. BTW, I know about linear material, but prefer not to use that as it is clunkier than just drawing shapes. Thanks! Quote Link to comment
CipesDesign Posted December 15, 2011 Share Posted December 15, 2011 I have created two (or three?) different plywood hatches, simply by duplicating the first and changing the rotation/orientation, and I use them for exactly the reason you describe. Quote Link to comment
Tom Klaber Posted December 27, 2011 Share Posted December 27, 2011 (edited) While the "linear material" tool is clunky - as extending the material requires a double click - I find it far less annoying than using multiple hatches. It also works well with curves (use the "objects from Polyline tool"). Edited December 27, 2011 by Tom Klaber Quote Link to comment
acepernich Posted December 30, 2011 Share Posted December 30, 2011 For VW 2008 Mac, anyway - don't know about newer... In the Edit Hatch window, set Units to 'World" and check 'In Wall' for Rotate. Draw your hatch with the ply lines horizontal, diagonal lines as you wish. This hatch will follow the direction of the wall (straight segments only - doesn't bend for curved walls). A problem is that the origin of the hatch doesn't relate to the wall/component, so the plys probably won't be symmetrical centered in the wall/component. Again, this as of VW 2008, and don't know if any of this has changed in newer versions Quote Link to comment
billtheia Posted December 31, 2011 Share Posted December 31, 2011 In VW2010 (I think) and later, it is quite easy to change the orientation of a hatch, using the attribute mapping tool. I know that it's not as easy as the hatch pattern that you seek but it iS quite easy. Quote Link to comment
Taproot Posted January 5, 2012 Share Posted January 5, 2012 Ah yes, I think I have the answer that you'll be happy with: After you draw your shape and assign the hatch, in the attribute palette, click on the "fill hatch settings" (the button to the right of the hatch name display). That opens a dialog box. Now check "Use Local Mapping" In the rotation field, type the angle of the object i.e. 45?. The hatch will rotate to display correctly. Now for the cool part. If you now rotate the object, the hatch will rotate with it and continue to display correctly. So, if you're detailing a bunch of 1/2" plywood pieces, you can copy, paste, and modify to your heart's delight. It doesn't work for curved objects, but should take care of everything else. Quote Link to comment
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