John Windswept Design Posted December 14, 2011 Share Posted December 14, 2011 I want to make a solid model like the one attached. The only way I could achieve this is by taking a extrude and turning it into a nurbs object. Can you not take a cube and change the height of the individual corners? john t Quote Link to comment
mike m oz Posted December 14, 2011 Share Posted December 14, 2011 If you convert the cube to a Mesh object you can then use marquee select with the Selection tool to select only the vertex that you want to move and move it interactively. Tab into the floating data bar to enter precise values. Don't try using the Reshape tool - it doesn't work on mesh objects. The only problem with this method is that you end up with twisted surfaces which will sometimes render incorrectly. To render correctly mesh surfaces need be made up of triangles so each surface is a true plane. Nurbs curves can be twisted however and thus converting to Nurbs is the better method. Quote Link to comment
michaelk Posted December 14, 2011 Share Posted December 14, 2011 John Are you trying to make a solid object or a building with a funky roof? Quote Link to comment
John Windswept Design Posted December 14, 2011 Author Share Posted December 14, 2011 It a building in the massing stage and yes...funky. I always seem to be doing funky roofs. This one I'm trying to create simple but bold lines and I'm really having an issue with it. Thus the need to pull the shape around quickly. Maybe get 5 or 6 models and let the client give some direction. But for the life of me I can't get the cube to move one vertex at a time ie lift one corner of the roof with out entering the group and shaping each face. john t Quote Link to comment
VincentCuclair Posted December 14, 2011 Share Posted December 14, 2011 SketchUp? Quote Link to comment
VincentCuclair Posted December 14, 2011 Share Posted December 14, 2011 (edited) Isn't there a function to extrude and rotate simultaneously (don't have my VWs available right now). Why not build the model a little more the way they will build it later. ie. extrude/rotate a roof and then join walls to this. You might even be able to make copies of the roof and edit the extrude settings to fit your different versions. Or if you want a solid anyway, you could even subtract a rotated extrusion from the cube, sorry all speculation right now.......haven't tried it myself. Funkyness is good! And VWs is good at funkyness (usually)! Edited December 14, 2011 by Vincent C Quote Link to comment
Dieter @ DWorks Posted December 14, 2011 Share Posted December 14, 2011 Why not model it in parts and then add all solids to one? I do this a lot and it works fine. You can cut solids with the split tool which is very handy! Quote Link to comment
mike m oz Posted December 14, 2011 Share Posted December 14, 2011 John you can't move edges or vertices of Vw solid objects but you can 'sculpt' using manual or automatic working planes and solid subtraction and addition. See Archoncad's podcast 128 for a simple demonstration of this. Quote Link to comment
Kevin McAllister Posted December 14, 2011 Share Posted December 14, 2011 John, The only way I know how to do what you're looking for is with NURBS surfaces or planar surfaces. With NURBS, you can use Stitch and Trim surfaces in the Modelling menu (3D Power Pack I think, my menu is customized) to make the NURBS into a solid once you have all the faces. I have been playing with a beta version of FormZ recently that will do what you want pretty easily. See this wish list thread for examples - http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=163641&Searchpage=1&Main=33196&Words=formZ&Search=true#Post163641 The advantage it has over something like Sketchup is that it is a true solids modeller. I've been playing with a back and forth workflow between it and Vectorworks and things translate pretty seamlessly. If you do a lot of blocked in models it may be worth checking out, especially at the moment as its a free public beta. Let us know how you make out. Cheers, Kevin Quote Link to comment
CipesDesign Posted December 14, 2011 Share Posted December 14, 2011 If it was me I would approach it from the "how will it get built" angle. I would draw the rafters/framing members and then skin them with a nurds surface... I assume that each rafter will need to be modeled eventually anyway... Quote Link to comment
Guest Wes Gardner Posted December 14, 2011 Share Posted December 14, 2011 Here's some modeled "stuff" Quote Link to comment
bcd Posted December 14, 2011 Share Posted December 14, 2011 Nice, I hope the chopper escapes unharmed Quote Link to comment
VincentCuclair Posted December 15, 2011 Share Posted December 15, 2011 Not many PIO objects in those models I assume..... Quote Link to comment
VincentCuclair Posted December 15, 2011 Share Posted December 15, 2011 Isn't there a function to extrude and rotate simultaneously This is incorrect I was confusing it with the sweep and create spiral/helix commands. However perhaps you could create the correct shape using the Terrain tools and site model.....? Quote Link to comment
Guest Wes Gardner Posted December 15, 2011 Share Posted December 15, 2011 Vincent C - Nope, very few, the "Heliport" has a couple of stairs made with the stair tool and the railing around each helipad was made from the WindowWall Tool, everything else was modeled. The Sculpture Garden is ALL modeled elements....some of the elements, like the helicopter, were based in SketchUp imported into Vectorworks and cleaned up... Quote Link to comment
John Windswept Design Posted December 16, 2011 Author Share Posted December 16, 2011 I usually like to work the structure first but the site has an amazing east view, a need for southern facing roof face for solar panels and a need for passive solar heat gain. So I've needed to work the shape to fit a structure. I'm giving sketch up a try right now. Fun for shapes johnt Quote Link to comment
John Windswept Design Posted December 16, 2011 Author Share Posted December 16, 2011 Wes...... that is inspirational "stuff". Amazing work. Quote Link to comment
John Windswept Design Posted December 16, 2011 Author Share Posted December 16, 2011 (edited) Where do you get your textures? Edited December 16, 2011 by John Windswept Quote Link to comment
Guest Wes Gardner Posted December 20, 2011 Share Posted December 20, 2011 The textures all began as stock Vectorworks and with a little more bump here, a little more reflectivity there yields some interesting stuff, but yeah, they're all stock Veectorworks, the HDRI background was purchased because I like the cloud forms Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.