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Placing a building model into the site.


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Hi, Just wondering if anyone here had a efficient method for placing a building model into the site.

Suppose you have a building model with a complex geometry that is meant to be partially buried into a topographic site. (Both modeled in VW.

Now, if the building was a solid mass you could just place a copy where you want to on the site and subtract solids then place the original model in the new void. However, since the building is a shell with open volumes on the inside, the topographic modelling becomes visible inside of the building and subtracting solids would not get rid of the topography inside but only the parts which intersect with the building shell and solids.

Since the building has a complex shape, the parts that are buried are not simply vertical lines going down into the ground.

Any suggestions for deleting the topography that intersects with the building solids and interior volumes?

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  • Vectorworks, Inc Employee

Hi

Make a site model from the existing levels of the site (either point data with Stakes or 3D Polys to represent contours). Use Site Modifiers (pads) to modify the site to accommodate the building.

It's a large subject to condense into a quick reply, but hopefully that sets you in the right direction. The site model is a very powerful object. Once it's been modified in this way, it can show you existing and proposed contours, and a 3D model with a variety of display of options.

I would usually reference the building into the site or the site into the building file using Design Layer Viewports.

Hope that helps you get started, but feel free to ask more questions.

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