John Windswept Design Posted October 10, 2011 Share Posted October 10, 2011 I seemed to have a huge slow down when I cut a viewport section. My drawings are getting more textures in them. The drawing I'm doing now is 28mb. I'm cutting a section now as I type and it has been 10 minutes and counting. I have a mac book pro with 160 gigs left unused. Any ideas? I've tried to cut/paste all the floors to a new drawing. It is still slow or locking up. Quote Link to comment
John Windswept Design Posted October 10, 2011 Author Share Posted October 10, 2011 Do I need to get rid of all textures to make it run faster? Quote Link to comment
John Windswept Design Posted October 10, 2011 Author Share Posted October 10, 2011 I FOUND THE PROBLEM. I made a bunch of cylinders to look like a stack of fire wood. If I cut a section through them they would lock the program. Took me 4 hours to find that out but at least I found it. Quote Link to comment
michaelk Posted October 10, 2011 Share Posted October 10, 2011 28mb isn't that big. Especially w/ VP caching turned on. Using textures will cause a little more rendering time, but not nearly as much as inefficient use of lighting or a corrupt object. I wouldn't swear to this but, in my experience, slow sections usually mean: 1. a 3D object that is border line acceptable to VW.... 2. (in final, fast or custom RW) an image texture where the image is too big 3. (in final, fast or custom RW) too many lights 4. (in final, fast or custom RW) blurriness turned on 5. (in final, fast or custom RW) too many light bounces Usual 3D object culprits: 1. Multiple extrudes 2. Imported sketch up or mesh objects with tens or hundreds of thousands of 3D polys or mesh objects. 3. Extrudes made from polygons with thousands, tens of thousands or more sides. 4. Sweeps created with older versions of VW. 5. EAPs with complicated, sharp-cornered paths and large profiles. I've found that once the offending object or rendering setting is removed, the speed returns to "normal". hth mk Quote Link to comment
CipesDesign Posted October 10, 2011 Share Posted October 10, 2011 I would add the following to Michael's list: Site Models, and anything round or curved... Quote Link to comment
John Windswept Design Posted October 10, 2011 Author Share Posted October 10, 2011 Thanks guys. I'll keep a eye out for the offending objects. How come these kind of learning curves alway come at a deadline. Quote Link to comment
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