Jump to content

Cutting viewport section slow down


Recommended Posts

I seemed to have a huge slow down when I cut a viewport section. My drawings are getting more textures in them. The drawing I'm doing now is 28mb. I'm cutting a section now as I type and it has been 10 minutes and counting. I have a mac book pro with 160 gigs left unused. Any ideas? I've tried to cut/paste all the floors to a new drawing. It is still slow or locking up.

Link to comment

28mb isn't that big. Especially w/ VP caching turned on.

Using textures will cause a little more rendering time, but not nearly as much as inefficient use of lighting or a corrupt object.

I wouldn't swear to this but, in my experience, slow sections usually mean:

1. a 3D object that is border line acceptable to VW....

2. (in final, fast or custom RW) an image texture where the image is too big

3. (in final, fast or custom RW) too many lights

4. (in final, fast or custom RW) blurriness turned on

5. (in final, fast or custom RW) too many light bounces

Usual 3D object culprits:

1. Multiple extrudes

2. Imported sketch up or mesh objects with tens or hundreds of thousands of 3D polys or mesh objects.

3. Extrudes made from polygons with thousands, tens of thousands or more sides.

4. Sweeps created with older versions of VW.

5. EAPs with complicated, sharp-cornered paths and large profiles.

I've found that once the offending object or rendering setting is removed, the speed returns to "normal".

hth

mk

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...