Kizza Posted October 2, 2011 Share Posted October 2, 2011 I've been busy setting up VW 2012. So far I've setup my template, created a few wall styles, set up my class structure and design layer structure. I've also setup my own drawing sheet with my logo etc. So far so good. Now, I have a dwg survey file which I've imported. i now want to create my terrain. I select the contour lines which I want to convert to 3D contours. I then go AEC>Survey Input>2D Polys to 3D Contours and have the create 3D Polygon option checked. I enter the start elevation and interval increment. The problem arises when VW then selects unwanted contours when the next button is applied i.e. it selects the boundary rectangle thinking you want to make it a 3D poly. I'm aware of the contours being selected in order of being drawn but VW is selecting unwanted contours.... Quote Link to comment
Kizza Posted October 2, 2011 Author Share Posted October 2, 2011 (edited) Figured a workaround: convert 2d polygon to 3d polygon and give it a Z height. Must be doing something incorrect as the site model doesn't colour in 3D view - (open GL) Edited October 2, 2011 by Kizza Quote Link to comment
taoist Posted October 2, 2011 Share Posted October 2, 2011 Kizza, Do you create wall styles for footings or just draw them as solids? Years ago in version 9 or 9.5 there was a tool that would draw walls and footings as one. I myself will save the default walls and create my own as well or copy and paste. taoist Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted October 2, 2011 Vectorworks, Inc Employee Share Posted October 2, 2011 What the settings for your site model? Have you got the 3D model set to Mesh Solid? Quote Link to comment
taoist Posted October 2, 2011 Share Posted October 2, 2011 Trying to get up to speed in version 2012 as I am coming from 2008. Stories are confusing. Have not use VW in awhile and need to get up to speed as our corporate office (we are a satellite office) uses VW. Do you normally draw 1st floor then save as and paste in place, or use stories and that is taken care of for you other than wall types and heights. taoist Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted October 2, 2011 Vectorworks, Inc Employee Share Posted October 2, 2011 Stories a "virtual" container for a set of design layers that relate to that story. Instead of setting the absolute Z value of the design layers, instead the layers have a Z reference that is relative to the story. This means if you change the elevation of the story, all the layers that are related to that story adjust upwards or downwards with the story - no further adjustments from you are required. In addition, each layer within a story collection is nominated as a level type (e.g. finish floor or ceiling). Objects drawn on the layers can then be linked to the level type rather than a specific elevation - making them grow or shrink intelligently as the story elevation changes. The other benefit comes when drawings are exported as IFC projects. There is no further layer mapping required as the layers are already mapped to stories. Forgive me if you already get all this - I just thought I might help out with "stories are confusing" statement! Hope that helps. Quote Link to comment
taoist Posted October 2, 2011 Share Posted October 2, 2011 So if I get this, So I would have a foundation layer with footing and slab as levels First floor layer with floor, walls and ceiling levels(if 1 story building) Roof Layer The levels are "offset" within the layer taoist Quote Link to comment
taoist Posted October 2, 2011 Share Posted October 2, 2011 I looked at stories again. Please correct me if I am wrong. Example: 1 story building Contains all levels from footing to roof The levels are offset (vertically) to suite your needs You can have as many Design Layers (or whatever you name them) you want per story. taoist Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted October 2, 2011 Vectorworks, Inc Employee Share Posted October 2, 2011 Yes, you can have as many layers and layer types as you need per story. Yes - the layer elevations are offset relative to the story, to suit your needs. Quote Link to comment
Kizza Posted October 2, 2011 Author Share Posted October 2, 2011 Taoist, I'm not at that level of detail yet. In Revit I would draw footings as a structural family and basement walls as a separate wall style. I'm not only new to VW but also new to architecture so a lot to get my head around! Quote Link to comment
Kizza Posted October 3, 2011 Author Share Posted October 3, 2011 I've set the terrain graphics to 3D Contour. I would like to graphically use this option but also be able to see some "depth" to the site model (like mesh solid) rather than what looks like a contoured piece of paper. Also, is there a way to "ground" the terrain rather than have the terrain floating in the air? Might just be as easy as turning of the grid in 3D (is that possible as I want grid in Top/Plan?) Quote Link to comment
mar schrammeyer Posted October 3, 2011 Share Posted October 3, 2011 If you set your minimum elevation deeper you'll get more "body" to your site model is that what you mean? Quote Link to comment
Kizza Posted October 3, 2011 Author Share Posted October 3, 2011 Yes but that doesn't seem to help with the 3D Contour style of 3D display Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted October 3, 2011 Vectorworks, Inc Employee Share Posted October 3, 2011 Hi Kizza Set the 3D model to Mesh Solid but check the box underneath that to show 3D contours. This will give you a solid model with the contours overlaid on top. You can also overlay a 3D grid on top. All the best Quote Link to comment
Kizza Posted October 3, 2011 Author Share Posted October 3, 2011 Perfect, thanks Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted October 3, 2011 Vectorworks, Inc Employee Share Posted October 3, 2011 No problem! Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.