dhruv Posted September 28, 2011 Share Posted September 28, 2011 First of all the moment you switch to perspective view, the background changes to light green. Am i missing a setting? Transparency is not working in Open GL. In VW2011 tranparency id working in Open GL but it is not printing. I am using open gl with shadows and showing the lines. Quote Link to comment
mike m oz Posted September 28, 2011 Share Posted September 28, 2011 The 'green' background colour provides a visual cue that you are now in a 3D view rather than Top/Plan View. The colours can be set to what you want in the Interactive Appearance Settings. 3D object transparency is only possible with Renderworks textures. To see the transparency in OpenGL renders you need to have Renderworks so you can apply a 'transparent' texture and then have this option on in the OpenGL Render Settings. Quote Link to comment
dhruv Posted September 28, 2011 Author Share Posted September 28, 2011 (edited) Thanks mike. But i do have Renderworks. Edited September 28, 2011 by dhruv Quote Link to comment
mike m oz Posted September 28, 2011 Share Posted September 28, 2011 Have you applied a transparent texture to the objects you want to be transparent? Quote Link to comment
dhruv Posted September 30, 2011 Author Share Posted September 30, 2011 Ok the bug is: If you have anti aliasing enabled for open gl. It does not print, nor does it show in image export. as far as the transparency, The texture which was in the vw 2011 file does not render properly in 2012 but if it is reapplied in 2011 then it works. Quote Link to comment
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