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texture sizing


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I want to apply a door texture to an extruded rectangle.

it is the image of a fire exitdoor.

the rectangle extrude is 36x80 in scale. how do i size the texture to fit those dimensions when it is applied?

I have created the texture in my resource folder. I am trying to set by image.

I have tried typing numbers backward and forward but i want to know the right way to match a texture picture to a specific sized object.

any help out there?

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There are a couple ways:

When editing the texture there is a size field in the bottom left corner. That size is the width of the texture. (Default is 1") If your source image is trimmed to 36", then just make this field 36". (turn off tiling)

Or use Set by Image. In the top left corner of the image is a line with a handle at each end. Drag those handles to the ends of a known dimension and enter that dimension.

Or adjust the scale in the OIP - Render Tab once the texture is applied.

Or use the Attribute Mapping Tool to position and resize the texture once it is applied.

hth

mk

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