kenfrederickson Posted August 17, 2011 Share Posted August 17, 2011 I want to apply a door texture to an extruded rectangle. it is the image of a fire exitdoor. the rectangle extrude is 36x80 in scale. how do i size the texture to fit those dimensions when it is applied? I have created the texture in my resource folder. I am trying to set by image. I have tried typing numbers backward and forward but i want to know the right way to match a texture picture to a specific sized object. any help out there? Quote Link to comment
michaelk Posted August 17, 2011 Share Posted August 17, 2011 There are a couple ways: When editing the texture there is a size field in the bottom left corner. That size is the width of the texture. (Default is 1") If your source image is trimmed to 36", then just make this field 36". (turn off tiling) Or use Set by Image. In the top left corner of the image is a line with a handle at each end. Drag those handles to the ends of a known dimension and enter that dimension. Or adjust the scale in the OIP - Render Tab once the texture is applied. Or use the Attribute Mapping Tool to position and resize the texture once it is applied. hth mk Quote Link to comment
kenfrederickson Posted August 17, 2011 Author Share Posted August 17, 2011 Thanks mk, I have tried most of those. I am still not able to get the image to fit the way i want it. sometimes it appears rotated 90 colckwise even when it is created correctly in the preview window. Quote Link to comment
michaelk Posted August 17, 2011 Share Posted August 17, 2011 I've also seen that. (It seems to depend on the orientation of the rectangle used to create the extrude??) I usually just rotate the texture after applying it with either the OIP or Attribute Mapping Tool. Quote Link to comment
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