shr Posted July 19, 2011 Share Posted July 19, 2011 My origin keeps moving, and I can never see when it happens. I have disabled to drag origin setting, but it still occurs - going off into +300,000,000 x +5,811,814,000... Quote Link to comment
bcd Posted July 19, 2011 Share Posted July 19, 2011 Perhaps you are accidentally invoking the keyboard shortcut Ctrl 9 to Set Origin while in a 3d view. I would edit my workspace to remove this. Also, double click the Set Origin button at the intersection of the Rulers and select the option 'Disable dragging for the Set Origin Button" Quote Link to comment
shr Posted July 19, 2011 Author Share Posted July 19, 2011 Thanks, but I already disabled the dragging, and I haven't pressed ctrl 9 - the dialog box comes up anyway so I would know. It seems to be randomly resetting, and is very frustrating. Quote Link to comment
michaelk Posted July 19, 2011 Share Posted July 19, 2011 Did you import a dwg into the drawing? mk Quote Link to comment
shr Posted July 20, 2011 Author Share Posted July 20, 2011 yes, why should this reset the origin? Quote Link to comment
Chris D Posted July 20, 2011 Share Posted July 20, 2011 yes, why should this reset the origin? Ah, the hidden flaws of VW which await you... For some of the others, see this: http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=146889 Quote Link to comment
michaelk Posted July 20, 2011 Share Posted July 20, 2011 shr The reason I asked about importing dwgs is this: Objects drawn in locations like "+300,000,000 x +5,811,814,000" is something I've seen in my dwg-importing life. There is a dwg import option to "Use World Origin Instead of User Origin". I can't tell you exactly what this does. But it does sound bad, doesn't it. I don't know if that could cause the origin move problems you are seeing, but it's a possibility. btw - you can save yourself a lot of dwg related headaches by never importing a dwg into the "real" drawing. Import into a "sacrificial" .vwx drawing and then reference that drawing in the "real" drawing. The 210 useless and empty classes will be confined to the design layer viewport referencing the sacrificial drawing (and will not show up in your class structure!), and you can crop and position the dwg where you need it without regard to its position in the dwg. hth mk Quote Link to comment
Dieter @ DWorks Posted July 30, 2011 Share Posted July 30, 2011 btw - you can save yourself a lot of dwg related headaches by never importing a dwg into the "real" drawing. Import into a "sacrificial" .vwx drawing and then reference that drawing in the "real" drawing. The 210 useless and empty classes will be confined to the design layer viewport referencing the sacrificial drawing (and will not show up in your class structure!), and you can crop and position the dwg where you need it without regard to its position in the dwg. And your linestyles will not be messed up this way! Quote Link to comment
monkey Posted August 8, 2011 Share Posted August 8, 2011 use world origin puts it in the right place in the world, simple as that, so you can use x & y co-ordinates as 6 figure OS references (easting and northing), so basically your origin is set at 0,0 Quote Link to comment
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