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tile fills in walls VW11


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Ive created a number of tile fills that can be applied to walls to signify different fire ratings which work well in plan.

However when taking a 3d view of the walls it only renders as wire frame when a hidden line render is done. This is despite applying a solid background fill to the tile.

When rendered in Open GL with textures turned off, the wall renders as solid.

Is this a bug or is it meant to behave in this way?

Anyone else tried this?

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