Barry_Williams Posted July 14, 2011 Share Posted July 14, 2011 Ive created a number of tile fills that can be applied to walls to signify different fire ratings which work well in plan. However when taking a 3d view of the walls it only renders as wire frame when a hidden line render is done. This is despite applying a solid background fill to the tile. When rendered in Open GL with textures turned off, the wall renders as solid. Is this a bug or is it meant to behave in this way? Anyone else tried this? Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted July 14, 2011 Vectorworks, Inc Employee Share Posted July 14, 2011 Do you have Use Planar Attributes checked in your OpenGL settings? Quote Link to comment
Barry_Williams Posted July 14, 2011 Author Share Posted July 14, 2011 Planar attributes is unchecked. I just tried importing the wall styles and tile fills into a new file and they behaved as they should with the walls being solid in hidden line render. So i guess there must be something a little funny with the original file. Quote Link to comment
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