James Russell Posted June 5, 2011 Share Posted June 5, 2011 Hey all, Is it possible to have a texture emitting light in 2010? 2011 even? I believe at some stage I've seen it done on 2011 but I'm not sure. Just wanting to make some illuminated cubes. Cheers, J Quote Link to comment
mar schrammeyer Posted June 6, 2011 Share Posted June 6, 2011 http://www.nemetschek.net/training/free_resource.php yes, check out getting started with renderworks 2011 Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted June 6, 2011 Vectorworks, Inc Employee Share Posted June 6, 2011 Yes - the guide mentioned above will talk you through it - but essentially you need to make your texture's Reflectivity shader set to Glow. Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted June 6, 2011 Vectorworks, Inc Employee Share Posted June 6, 2011 Just re-read your post! Glow textures are only available in Vectorworks 2011! The closest equivalent in 2010 is the Constant Reflectivity shader, but it's not as "glowy" as Glow. Or, you could turn your cube into Area Lights. Quote Link to comment
James Russell Posted June 7, 2011 Author Share Posted June 7, 2011 Thanks Mar and Tamsin, just the starting points I needed. Cheers, James Quote Link to comment
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