domer1322 Posted May 31, 2011 Share Posted May 31, 2011 Tamsin: if you sent me anything, I didn't get it .... and I don't know how you could, unless you know my email address: rocket1322@yahoo.com I also read the reply from grant_PD to use a tile shader, not brick. Well I guess that makes sense to someone ..... "don't use a brick texture to make bricks, use a tile shader". Thanks to all for your help ..... Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted May 31, 2011 Vectorworks, Inc Employee Share Posted May 31, 2011 Hi I did send it! Did you check your Junk mail? Will send again. Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted May 31, 2011 Vectorworks, Inc Employee Share Posted May 31, 2011 Just pressed Send... Quote Link to comment
domer1322 Posted May 31, 2011 Share Posted May 31, 2011 OK ... I got it .. thank you very much. (Previous one was not in my junk mail nor ordinary mail) I now see how you manipulated the settings to get a realistic render. Using the tile shader has a problem ... can't manipulate joint width ... the width (in the US) is always 3/8 inch, but the tile shader makes the vertical and horizontal 'gaps' always proportional to the height/width of bricks .... and brick proportions vary. I still wish VW would publish a good explanation of how to manipulate these shaders .... for instance, I still have to fiddle with your examples to get them to match US imperial sizes for modular or Engineer modular or non-modular King/Queen sizes. In a perfect world, the brick shader would have dimensions to enter, instead of percentages .... this is far too difficult. Quote Link to comment
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