While the new rendering engine is significantly better than the previous, the same cannot be said about all the textures.
Metal is a real stinker. I have experimented with it for hours upon hours and still I fail to produce a decent texture with the 'metal' setting. Best bet for polished or stainless metal is the mirror setting. I have seen the texture dialogue from C4D so I know, that we are not getting the full package - but for metal something vital must be missing. Can we have that missing part, please?
I have requested the 'glow' setting for years. Now, that we have it, I find that exceptionally hard to control. The texture preview is little help: It is not reproducing the texture as it will appear in the model - and it is located on a different level in the dialogue, so it takes a lot of time to tweak the settings. Can we have the preview at all levels please - and a better preview? Glow factors of 1% and 100% looks pretty much the same in the preview window of the present version.
The noise bump dialogue offers a host of new options, which can produce very satisfactory results, but the dialogue is not very intuitive. The biggest issue here is the Global scale setting. Maybe it doesn't work at all? The fact is, that I cannot get the scale small enough. Any setting below 1% is rounded up or down - and apparently I need all settings to be somewhere between 0,001 and 0,1%. So can we please have support for decimals here?
Last but not least: What's the deal with the built-in textures, that comes with RW2011? How long did it take NNA to create all of them - 20 minutes? The point is, that they suck. I use hours to get my textures right - and I suppose, that so does all of NNA's customers. Wouldn't it be better, if NNA just did them right?
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Kaare Baekgaard
While the new rendering engine is significantly better than the previous, the same cannot be said about all the textures.
Metal is a real stinker. I have experimented with it for hours upon hours and still I fail to produce a decent texture with the 'metal' setting. Best bet for polished or stainless metal is the mirror setting. I have seen the texture dialogue from C4D so I know, that we are not getting the full package - but for metal something vital must be missing. Can we have that missing part, please?
I have requested the 'glow' setting for years. Now, that we have it, I find that exceptionally hard to control. The texture preview is little help: It is not reproducing the texture as it will appear in the model - and it is located on a different level in the dialogue, so it takes a lot of time to tweak the settings. Can we have the preview at all levels please - and a better preview? Glow factors of 1% and 100% looks pretty much the same in the preview window of the present version.
The noise bump dialogue offers a host of new options, which can produce very satisfactory results, but the dialogue is not very intuitive. The biggest issue here is the Global scale setting. Maybe it doesn't work at all? The fact is, that I cannot get the scale small enough. Any setting below 1% is rounded up or down - and apparently I need all settings to be somewhere between 0,001 and 0,1%. So can we please have support for decimals here?
Last but not least: What's the deal with the built-in textures, that comes with RW2011? How long did it take NNA to create all of them - 20 minutes? The point is, that they suck. I use hours to get my textures right - and I suppose, that so does all of NNA's customers. Wouldn't it be better, if NNA just did them right?
Edited by Kaare BaekgaardLink to comment
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