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How can I create floor plan shadows???


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I think you'd need to add a light (View > Lighting > Set Sun Position...) and an object (such as a Floor or an Extrude) in the plane of the floor to receive the shadows, and then render it using Final Quality RenderWorks. You could use double viewports to combine the shadows with displaying the walls themselves.

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What willofmaine said, and . .

For quick tests and informal work, Open GL render has some optionsfor shadows if there are objects to cast shadows and a light source enabled to cast shadows.

Look in View>Rendering>Open GL Options. It's a bit quirky if lots of objects have textures or if you have a large and complex scene.

For tests and experimenting, I advise creating a small model/scene in a separate file.


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