Joel Riehl Posted March 14, 2011 Share Posted March 14, 2011 (edited) I am trying to bend a pipe in 3 dimensions. It bends as seen in the x,y, plane, then turns down in the x,z, plane. I tried "extrude along path", but was unable to make a 3d polyline to use as a path. I then tried to create 2 objects and join them - even with a simple miter, I was unable to do this. What is the most direct method for making this 3d pipe extrusion? Edited March 14, 2011 by Joel Riehl Quote Link to comment
propstuff Posted March 14, 2011 Share Posted March 14, 2011 A 3D poly with legs in each of the 3 directions should be fairly straight forward. What version are you using? Quote Link to comment
Joel Riehl Posted March 14, 2011 Author Share Posted March 14, 2011 2011. I'm afraid you'll have to walk me through the creation of the 3d poly. Thank you. Quote Link to comment
Benson Shaw Posted March 14, 2011 Share Posted March 14, 2011 Several ways to set it up. Here is one way if you know the relative locations of the bend points: Use 3d poly tool to draw an open linear shape with enough vertices to represent your pipe. This initial shape does not matter - all vertices can be in a straight line or zig zag around, all on the xy plane is fine. Then in the OIP switch the Move pulldown from Entire Object to Vertex Only. Click through the vertices with the Edit arrows (right below the Move options) and change the xyz location of each vertex to match your pipe shape. -B Quote Link to comment
mike m oz Posted March 14, 2011 Share Posted March 14, 2011 (edited) Better still is to use the Nurbs curve with degrees set to 1. Switch to an isometric view and then draw your path using the floating data bar to enter appropriate x, y and z values. If you want the corners rounded use the 2D Fillet tool on the nurbs path. Edited March 14, 2011 by mike m oz Quote Link to comment
propstuff Posted March 14, 2011 Share Posted March 14, 2011 Switch to an isometric view and then draw your path using the floating data bar to enter appropriate x, y and z values. If you want the corners rounded use the 2D Fillet tool on the nurbs path. What they said..... Same as above also applies to 3D polys click to start. keep hitting tab to get to X,Y orZ field, enter size click to place point hit tab, etc etc Quote Link to comment
Benson Shaw Posted March 14, 2011 Share Posted March 14, 2011 Tab in data bar during creation method is a fantastic VW feature. But I'm not as proficient with the keyboard and find that if I hit return at wrong time, the whole object deletes and I have to start over. For me, it's better to make a draft object and edit vertex locations. -B Quote Link to comment
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