bhorowitz Posted March 9, 2011 Share Posted March 9, 2011 On an upcoming tour, I'm using a Chameleon LED RGB backdrop. I plan on exporting my VW drawing to ESP and was wondering if anyone had a suggestion as to how to simulate this. I've thought about building a vertical grid of RGB sources but this wouldn't really be accurate. Thanks, Quote Link to comment
Vectorworks, Inc Employee klinzey Posted March 9, 2011 Vectorworks, Inc Employee Share Posted March 9, 2011 The best thing to do is just make a 3D poly in VW and apply an image texture. Once you are in vision select the Material node and change the Material Properties\Effect. You can use something like a SoftLED or tiles effect to simulate the grid. This will allow you to keep the polygon count down and easily map images, change colors, or map a capture device to the object. Quote Link to comment
bhorowitz Posted March 10, 2011 Author Share Posted March 10, 2011 Thanks Kevin. I'm going to have to fake it a bit. I will not be feeding it imagery, just using the RGB LEDs as a more up to date stardrop. Quote Link to comment
Horst M. Posted March 10, 2011 Share Posted March 10, 2011 have a look at Videoscreen 4 http://www.landrudesign.com/DefaultFrameSet.htm?index.htm~LandruMnFrm I had good success simulating single LED Pixels in LED Walls using the Method Benson Shaw describes in this thread http://techboard.nemetschek.net/ubbthreads.php?ubb=showflat&Number=148401&Searchpage=1&Main=30263&Words=rambler&Search=true#Post148401 For colors it will work perfect Its giving good results even for Images, if you scale the jpeg according to the Pixelcount of your LED Curtain. Quote Link to comment
bhorowitz Posted March 11, 2011 Author Share Posted March 11, 2011 What I actually did was to build a grid of 1" emissive RGB LEDs from the ESP library. We'll see what it looks like when I'm hooked up to the full ESP system on Saturday. Quote Link to comment
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