shr Posted March 8, 2011 Share Posted March 8, 2011 Having problems with rendering objects - walls, roofs, extrudes etc. I wish to set textures via classes, but these objects remain white in Renderworks/OpenGL. I have to physically choose each object, via OIP set overall to class texture, and then select each part of the object to class texture. This is taking forever, and in some cases my roof/wall or extrude still remains white. Is there something I am missing? Quote Link to comment
StaticDOS Posted March 8, 2011 Share Posted March 8, 2011 Select the class and make sure to tick the box that says "use at creation", then you can set different textures for walls, roofs and other. Quote Link to comment
shr Posted March 8, 2011 Author Share Posted March 8, 2011 Thanks, but this is already selected. Quote Link to comment
CipesDesign Posted March 8, 2011 Share Posted March 8, 2011 Sometimes (but not always) the "by class" setting needs to forced. To do this, select the object(s) in question, then in the Attributes palette click on the little (teeny tiny) arrow at the bottom and choose "Remove By Class Settings". Then Repeat but this time choose "Make All Attributes By Class"... Then force re-render and see what happens. If you still have problems you might post a file here for us to look at. HTH's Quote Link to comment
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