Benson Shaw Posted February 19, 2011 Share Posted February 19, 2011 Strangeness in Open GL related to textures with Image Color Shaders, Object Attribute color: Several objects with same texture can only render with one color. If the objects are assigned differing color attributes, they all display same color as first object created. Attribute palette shows that the objects are assigned different colors. Assign a new color to any object other than the first object. No change in rendered colors of any objects, even with rerender. Assign a new color to the first object created and VW rerenders only that object with new color leaving the others with old color. But page/scene rerender displays all other objects with that texture to the new color. Renderworks renders the separate colors. Is this a limitation of OGL? My system? Pilot error? Other? -B Quote Link to comment
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