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Convert Image Mask Transparency Shaders


Benson Shaw

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Just installed VW2011

FQRW is very slow as reported by others.

Fast RW is pretty good. Shadows/Not Shadows forms are consolidated - that's good.

Tested many textures created in VW2010.

Image Mask Transparency Shaders created in VW2010 display solid color in RW2011.

But, they display as textures in OpenGL. Indicates texture source info is intact.

I found a way to "activate" them in RW2011 without importing the sources again:

Edit Texture>Edit Transparency>Transparent Color Mask

Pick/click the transparent color.

Click OK - exits to Edit Image Mask dialog.

If preview shows source image, click "Invert" to show the mask.

Exit the edit windows with OKs.

Anyone find a texture conversion button? Or a quicker activation process?

-B

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