Tobias Posted February 11, 2011 Share Posted February 11, 2011 Here is the issue I am having now: I have a viewport made up of 3 layers, all containing roof objects (a combination of Roofs and roof slabs. The settings of the viewport are top/plan and wireframe Everything looks as it should as long as the actual design layers are set to Top/Plan and Unified view. If for whatever reason one/all or some of the actual design layers are not in Top/Plan or unified view, the viewport no longer displays correctly. To get the viewport to display correctly, I usually need to navigate to 'Edit Design Layer' from within the viewport. Took me a long time to figure out what was up, and then how to fix it. Quote Link to comment
Tobias Posted February 21, 2011 Author Share Posted February 21, 2011 No one is experiencing this? It showed up in a completely different file. What a PITA. Also, floor objects tend to disappear when I zoom in in a viewport, another pain. Am I the only one? Quote Link to comment
GWS Posted February 21, 2011 Share Posted February 21, 2011 I have problems with viewports and OpenGL. Sometimes the viewports just wont render properly. The only solution I have found is to redo the viewport or render it in another render mode. Very tedious. I had no such problems with 2008, 2009 and I have no idea what causes it. I must say I have had a lot more problems across the board (rendering, exporting boolean ops etc) since the layer/screen plane was introduced and I can't help thinking that is still not been incorporated properly. No help, I know, but you're not alone!! Quote Link to comment
wvancampen Posted February 23, 2011 Share Posted February 23, 2011 I have had problems with OpenGL not rendering properly. I usually resort to using the Flyover tool to "jiggle" it, and eventually it renders. Quote Link to comment
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