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3ds Export




Im having some problems with the 3ds export. I have created some objects in VW by extruding some 2d shapes but I cant seem to get the poly count up on them when they are exported to 3ds. Any curved surfaces come in very faceted. I have tried upping the 2d conversion to very high and have increased the number of polys in the export dialogue to max but they still come in really faceted - in fact changing these settings has absolutely no effect on the 3ds file whatsoever, any curved faces always come in with 5 facets.

Any help much appreciated . . .

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