gvelthuis Posted December 3, 2010 Share Posted December 3, 2010 (edited) Simple question: I now work on Vectorworks 2010 with rendering (mainly stills) in ArtlantisStudio. I would like to upgrade to Vectorworks 2011 with rendering (stills and animations) in C4D. Do I need Renderworks for that setup ? Or can Renderworks considered to be an "only-stills-rendering-version" of C4D ? Edited December 3, 2010 by gerrit velthuis_dup1 Quote Link to comment
grant_PD Posted December 3, 2010 Share Posted December 3, 2010 If you don't have Renderworks, then you are not able to place textures on objects. This would be a major disadvantage if you were trying to flow back and forth between C4D and VW, as the textures between the programs exchange with one another. Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted December 3, 2010 Vectorworks, Inc Employee Share Posted December 3, 2010 Hi Gerrit Renderworks 2011 does stills, but can also produce animations by path or by fixed point. You don't necessarily need Renderworks for working with C4D, but it would mean you can texture as you go in Vectorworks and then send the file directly to C4D full version if you wish. HTH Quote Link to comment
Horst M. Posted December 3, 2010 Share Posted December 3, 2010 Hi Gerrit, You have the C4D V11.5 Render Engine in VW2011. The Main difference to C4d is, the reduced capabilties of the VW built in Material editor compared to C4D. After some testing I had the best results in C4d with a 3ds Export from VW2011. It was the only method to get all components in a usable way from VW to C4d. But then it was really cool. If you decide to go for C4d as the Render App. you should at think about C4D Visualize to be able to do Sketch renderings and also use global illumination, which is producing wonderfull realistc results. RW2011 doesn't have this capability anymore. (i wonder that nobody complaint about that loss). Quote Link to comment
Danielj1 Posted December 3, 2010 Share Posted December 3, 2010 "RW2011 doesn't have this capability anymore. (i wonder that nobody complaint about that loss)." I strongly suspect that the reason for the absence of complaints is that the capability is certainly there and working better than ever. Go to View>Lighting>Set Lighting Options, the Lighting Options dialog box opens. Select the Indirect Lighting drop-down box to the number of bounces desired, and Bob's your uncle. Works particularly well in combination with HDRI lighting, in which a HDRI layer background can be used as a source of lighting for a scene. Dan Jansenson Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted December 5, 2010 Vectorworks, Inc Employee Share Posted December 5, 2010 I second that Dan. The lighting options within RW2011 provide superb results. Quote Link to comment
Horst M. Posted December 6, 2010 Share Posted December 6, 2010 Thanks Dan, for directing me to find the right Submenu. A bit hidden. I don't really understand that it is not labeled as "Global Illumination". But hey, its there, and that is what counts. After I found that now, and played arround a bit more, also with exporting to C4D, I must say that the new render engine is a real big present, as it is what Maxon previously sold as "The advanced Renderer" as an upgrade to the basic render engine. So, what is now built in C4D is the same render Engine, that is built into C4D Visualize! Yes, it is a giant Step forward in Rendering Speed and Rendering Quality. Quote Link to comment
gvelthuis Posted December 13, 2010 Author Share Posted December 13, 2010 Thanks, for all the supporting answers. I bought both Renderworks and C4D in a (price-reduced) bundle. Use the Christmas period to do some studying. Quote Link to comment
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