Uli Posted November 26, 2010 Share Posted November 26, 2010 How do you hatch or fill a 3d surface e.G. 3D Polygon, Cube etc. without renderworks. Thanks for any advice Quote Link to comment
Uli Posted December 20, 2010 Author Share Posted December 20, 2010 Is it easy in VW 2011 or do I need Renderworks anyway? Quote Link to comment
Uli Posted October 3, 2011 Author Share Posted October 3, 2011 Do you have double Geometry for 2d and 3d? So a 2d polygon for the hatch and a 3d polygon for 3d view and render? Thanks for any sharing of your experience. VW Landmark 2010 Cinema 11 Quote Link to comment
Kizza Posted October 3, 2011 Share Posted October 3, 2011 Hatches for 2D - Textures for 3D To hatch a 3D surface you will need to extract it using the extract tool. This will create a polygon which you can then fill with a hatch. AFAIK you can do this without renderworks Quote Link to comment
Uli Posted October 3, 2011 Author Share Posted October 3, 2011 (edited) Thank you Kizza, the problem I see is that I have always more than one geometry and a lot of work. 1. Drawing in 3d, 2. Extract, 3. Convert to 2d polygon, 4. Hatch (or the other way round) So if I draw in 3d geometry and change something, I have to do the same procedure again and I always have more than one geometry for the same thing. Maybe I missed sth. Edited October 3, 2011 by Uli Quote Link to comment
Kizza Posted October 3, 2011 Share Posted October 3, 2011 (edited) So if I draw in 3d geometry and change something, I have to do the same procedure again and I always have more than one geometry for the same thing. It appears that way. As I am very new to VW myself the first thing I noticed about applying graphics is what you yourself have posted. My presentation style is similar to this style c/o poster Mar Schrammeyer I believe I need to use textures to achieve this style so i will need to work on my photoshop skills to achieve it. Edited October 3, 2011 by Kizza Quote Link to comment
mar schrammeyer Posted October 4, 2011 Share Posted October 4, 2011 (edited) No photoshopping for me, just render work texture, brick texture speaks for itself and the weatherboards are lines with a bit of fuzziness. Edited October 4, 2011 by mar schrammeyer Quote Link to comment
Uli Posted October 4, 2011 Author Share Posted October 4, 2011 (edited) Thanks for your suggestions. Do you have different organasations for 2d and 3d? So you have two different surfaces for 2d and 3d Presentation? How do you keep the track, if you change 2d or 3d surfaces? Or do you work only in 3d with textures and present them also in 2d? Hope its not too confusing :-) VW Landmark 2010 (no Renderworks) Cinema 11 Win 7 64 Edited October 4, 2011 by Uli Quote Link to comment
mar schrammeyer Posted October 4, 2011 Share Posted October 4, 2011 (edited) Yes I do everything in 3D and presentation is with viewports on a sheet layer if everything is built correctly, it can be built. And a simple render is all that is needed, have some lights to give a bit of depth to the drawing. The render show in above image is a FQ with hidden line. Edited October 4, 2011 by mar schrammeyer Quote Link to comment
Kizza Posted October 4, 2011 Share Posted October 4, 2011 (edited) Not intending to hijack this thread but... When creating your presentation drawings you create the base model and add the graphical presentation in viewports? I thought the process would be to create the model, and add the graphical stuff in an isometric view. This way you get a feel for the overall project as you design it. Also, this way, if you make a viewport change (say a custom rotation) then you have to re-do your presentation graphics? (planar graphics) Edit: Reread your post, it appears you add all graphical content in a 3D view Edited October 4, 2011 by Kizza Quote Link to comment
mar schrammeyer Posted October 5, 2011 Share Posted October 5, 2011 (edited) Dimensions, window ID and bracing symbols in the 3D model (div. classes) anotations plus graphic stuff like insulation, below/in foundation etc in de VP Edited October 5, 2011 by mar schrammeyer Quote Link to comment
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