Lucas Krech Posted November 17, 2010 Share Posted November 17, 2010 Is there a way to adjust the fill opacity of an object independently of the overall object opacity? I want to draw a translucent box with a solid border w/out grouping two objects together. Quote Link to comment
Benson Shaw Posted November 17, 2010 Share Posted November 17, 2010 Never saw this in VW, but maybe others will know how to dissociate the fill from the border. Meanwhile. . . Quick n' dirty: assign a transparent texture, eg glass, and render in Open GL with Draw Edges option enabled. Unfortunately, all objects in the render will have edges. Or, create an object with solid frame/border holding transparent panels (more or less your double object approach - sorry). -B Quote Link to comment
Lucas Krech Posted November 19, 2010 Author Share Posted November 19, 2010 Thanks Benson. I think just using two objects grouped will work better for my purposes. Quote Link to comment
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