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Lucas Krech

Object opacity/Fill Opacity

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Is there a way to adjust the fill opacity of an object independently of the overall object opacity?

I want to draw a translucent box with a solid border w/out grouping two objects together.

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Never saw this in VW, but maybe others will know how to dissociate the fill from the border.

Meanwhile. . .

Quick n' dirty: assign a transparent texture, eg glass, and render in Open GL with Draw Edges option enabled. Unfortunately, all objects in the render will have edges.

Or, create an object with solid frame/border holding transparent panels (more or less your double object approach - sorry).


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