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Object opacity/Fill Opacity


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Never saw this in VW, but maybe others will know how to dissociate the fill from the border.

Meanwhile. . .

Quick n' dirty: assign a transparent texture, eg glass, and render in Open GL with Draw Edges option enabled. Unfortunately, all objects in the render will have edges.

Or, create an object with solid frame/border holding transparent panels (more or less your double object approach - sorry).

-B

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