JohnS Posted November 5, 2010 Share Posted November 5, 2010 How can you join Polylines? Quote Link to comment
Pat Stanford Posted November 5, 2010 Share Posted November 5, 2010 If the end points are exactly coincident you can use the Combine command. If they overlap you can use the Add Surface or Intersect Surface commands and then use the 2D Reshape tool to hide edges you don't want to see. Quote Link to comment
JohnS Posted November 5, 2010 Author Share Posted November 5, 2010 The polylines are end to end. I use the combine command, and it ask me for and end point - straight forward enough, then its asks me for a boundary - I can't figure out where to click. Quote Link to comment
Pat Stanford Posted November 5, 2010 Share Posted November 5, 2010 I don't get that message. Select the polylines and then go to the Modify Menu:Compose. It was either too late or too early when I wrote the last message. The third mode (Dual object combine) of the combine/connect tool should work also, just click on the first object and then on the second. Quote Link to comment
Bob Holtzmann Posted November 6, 2010 Share Posted November 6, 2010 I'm beginning to use the Connect/Combine Tool more and more for cleaning up the ends of lines, for Compose to one polyline. It works on separate polylines, too! To simplify things, I've assigned the key command for Connect/Combine as J, because the Join command is command-J. Quote Link to comment
trashcan Posted October 13, 2021 Share Posted October 13, 2021 Deep thread but more questions. I have a ton of poly-lines that I want to connect. It's dozens of lines and I want to think about best practices. I'm trying to create a shape from a DXF so I can extrude it. Not all the end points are connected end-to-end (there are some gaps). Compose results with: There are now fewer line segments so I could use connect / combine from here, but it's still slow going. And I have all this noise to contend with: What's the best way to do this? Quote Link to comment
Boh Posted October 13, 2021 Share Posted October 13, 2021 I’’m not sure what best practices is but it is a bit like when you ungroup a PDF to get the embedded vector line drawing which you want to use but there’s loads of lines and also very slightly not to scale. . In that scenario, if I want accuracy and there is not too much I want use then I will simply trace it. To get it accurate I will trace on another deign layer with layer settings to “show/ grey” and set my grid snap to the precision level I want. Its actually quite quick. Quote Link to comment
bcd Posted October 13, 2021 Share Posted October 13, 2021 Symmetry: work on one half and mirror it Quote Link to comment
trashcan Posted October 13, 2021 Share Posted October 13, 2021 @Boh tracing is a little tough for me to be honest. I come from Creative Cloud world where line tools and bezier and polygons are a bit more intuitive and I've found it very difficult to adapt to the VWX Polyline tool (especially dealing with curves). But that's a great suggestion! @bcd that's also a good call! Quote Link to comment
trashcan Posted November 5, 2021 Share Posted November 5, 2021 Sometimes when joining lines, they aren't coincident - is there a way to automate this beyond going in and redrawing? Quote Link to comment
Benson Shaw Posted November 7, 2021 Share Posted November 7, 2021 (edited) Connect Combine has option for multiple connects, at least to single target object. Outer boundary tool could help eliminate those internal artifacts. But seems to me the bigger problem is that the source cannot be trusted? Eg if dimensional match with manufactured object is goal, how does one interpret the arc not connecting with the line in screenshot? - is arc too short? Does line need to rotate or curve slightly to meet the arc? Do both elements need correction? Could be sloppy source drawing, or some conversion distortion. Perhaps reasons for gaps are immaterial. A “close enough” “best guess” approach is appropriate - tracing and accepting tolerances to some imagined but unattainable perfection. -B Edited November 7, 2021 by Benson Shaw Quote Link to comment
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