If Gaudi was alive today he would have to do most of his detailing in a subdivision modeller and import the meshes into Vectorworks.
In that sense Vectorworks is still not a full package even for architects.
I believe Cinema4D has subdivision capabilities. Why not get the benefits of that in Vectorworks with the next update?
The push/pull tool seems to be almost up to the job with the latest release, it just needs to be tweaked, so that it doesn't change meshes into solids.
The split tool would have to be enhanced, so that it can split one or more surfaces in a mesh without effecting the rest.
There is nothing wrong with using meshes, so why not provide the tools?
Take a look at Silo2. It's a bloody mess UI-wise, but it's cheap and does nice stuff.
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Kaare Baekgaard
If Gaudi was alive today he would have to do most of his detailing in a subdivision modeller and import the meshes into Vectorworks.
In that sense Vectorworks is still not a full package even for architects.
I believe Cinema4D has subdivision capabilities. Why not get the benefits of that in Vectorworks with the next update?
The push/pull tool seems to be almost up to the job with the latest release, it just needs to be tweaked, so that it doesn't change meshes into solids.
The split tool would have to be enhanced, so that it can split one or more surfaces in a mesh without effecting the rest.
There is nothing wrong with using meshes, so why not provide the tools?
Take a look at Silo2. It's a bloody mess UI-wise, but it's cheap and does nice stuff.
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