billtheia Posted October 13, 2010 Share Posted October 13, 2010 I've just been messing around with VW2011 and it looks like the updated rendering engine is pretty sweet. I'm not sure about the performance claims but the quality certainly seems to be there. Indirect lighting option produces really nice results with pretty quick render times. The attached image took 1 min. 23 sec. to render at 3338x1880, with quality set to "all low" and indirect lighting set to 2 bounces. Quote Link to comment
Christiaan Posted October 13, 2010 Share Posted October 13, 2010 Looks good for that speed. Dare I say we might be able to ditch Artlantis. Quote Link to comment
billtheia Posted October 13, 2010 Author Share Posted October 13, 2010 I had just about given up on RW and was seriously considering buying an external renderer like Artlantis or C4D. This certainly gives me hope. The real test will be interiors. Quote Link to comment
propstuff Posted October 13, 2010 Share Posted October 13, 2010 (edited) Here are a couple of samples: Final Quality, One Directional light, one HDRI all settings turned up to 11 Exported at 2000 pixels across approx 3 hours to export. It's *much* quicker if the curvy reflective/ transparent objects are removed I haven't tried with lower quality settings to see what the time difference would be. [img:left]http://propstuff.com.au/variousimages/AscotVale-distant.jpg[/img] [img:left]http://propstuff.com.au/variousimages/AscotVale-close.jpg[/img] fullsize of close-up Edited October 13, 2010 by propstuff Quote Link to comment
billtheia Posted October 13, 2010 Author Share Posted October 13, 2010 Wow! Those are really nice. There IS hope for RW. Quote Link to comment
propstuff Posted October 13, 2010 Share Posted October 13, 2010 They've done a great job, and remember this is the first version with the new engine. When they've had a little time to bed it it........... :-D Quote Link to comment
billtheia Posted October 15, 2010 Author Share Posted October 15, 2010 Added some textures & lights. Quote Link to comment
Damon Design Posted October 15, 2010 Share Posted October 15, 2010 Here are a couple of samples: Final Quality, One Directional light, one HDRI all settings turned up to 11 Exported at 2000 pixels across approx 3 hours to export. It's *much* quicker if the curvy reflective/ transparent objects are removed Those look great! When you say approx 3 hours to "export" at 2000 pixels across, what do you mean exactly, where is this setting and where are you "exporting" to? Thanks Quote Link to comment
Ray Libby Posted October 15, 2010 Share Posted October 15, 2010 File menu>Export>Export Image File... You save it as an image file. Quote Link to comment
Damon Design Posted October 15, 2010 Share Posted October 15, 2010 Got it, I think, you render first at VW settings and then export and it renders again at the set (2000 pixels size in you case) setting? Thanks Quote Link to comment
propstuff Posted October 16, 2010 Share Posted October 16, 2010 Not exactly. You dont have to wait for the whole thing to render before the export command. Start it rendering, (I usually wait for a little for it to get started but I dont know if thats necessary) then hit esc to stop the render. Then go to the Export dialogue and do whatever settings you want. The "full" screen image on mine minus pallettes etc is about 1000 pixels across, so a 2000 pixel image is about 4 times that size, so about 4 times longer to export. Note: with the new engine stopping the render with esc is now certain and immediate. :-D Quote Link to comment
illumine Posted November 6, 2010 Share Posted November 6, 2010 Hello, Just thought I would add my 2c. I am very much enjoying watching all eight cores max out when I hit render if I knew 2011 would have such a vastly upgraded render engine then I would have built a 2 CPU work station but I am still happy that VW is now using 100% of available CPU cycles. even the artistic options (that I mostly use) are multi threaded.. yeay! I still have a project on the go using VW2010 and rendering anything seems archaic. cheers Dan Quote Link to comment
Tom G. Posted November 25, 2010 Share Posted November 25, 2010 Nicholas: Two questions: is the HDRI shown included in Designer and is a virtual rear end comfortable in those chairs? Thanks for your inspiring renderings. Quote Link to comment
propstuff Posted November 25, 2010 Share Posted November 25, 2010 Nicholas: Two questions: is the HDRI shown included in Designer No, it's one I found on the twitterblog. search for; Free HDRI rendering. there are a few sites. Note The C4D engine does not seem to cope properly with sphere (probe)mapped HDRIs only LatLong is a virtual rear end comfortable in those chairs? Virtual steatopygia might be subject to linear U-V deformation in the -W direction, but the prototype is actually as comfortable as any wooden chair. Perhaps moreso because the slats are somewhat springy. It was shortlisted for "best Prototype" at the annual furniture industry show when I entered it, but no bannana. Thanks for your inspiring renderings. thankyou Quote Link to comment
Kaare Baekgaard Posted November 27, 2010 Share Posted November 27, 2010 Impressive renderings, Nicholas. I understand, that there is a prototype, but I am not sure, I get the physics of the chair: What stops it from doing a split? As a male, I might feel a bit cautious in loose clothing... Quote Link to comment
propstuff Posted November 28, 2010 Share Posted November 28, 2010 (edited) Thanks Kaare, The Gentlemen's Area would be quite safe. As for physics: all the ribs are notched together, and the core of each rib has a square hole through which a 12mm square steel bar passes and joins all the ribs, and tube pieces from one end to the other. Then glued up and end bolts tightened. Safe as houses. :-) Edited November 28, 2010 by propstuff Quote Link to comment
Kaare Baekgaard Posted December 5, 2010 Share Posted December 5, 2010 I am not so sure about the increase in speed claimed by Nemetschek for the new Renderworks. If you use the textures prvovided with Vectorworks - sure - but I notice, that they have all been set to zero percent blurriness, which is often a decrease in realism relative to the textures provided in earlier versions. As soon as I set the blurriness higher, the rendering times explode. I can get really good plastic and matte surfaces with the new rendering engine, but it is hard to get good contrasts in metalic materials - they tend to look like plastic too. I hope, I get right one of theese days... I wonder if there is something missing here? Something, that is implemented in C4D, which has not been implemented in Renderworks? Quote Link to comment
TGon Posted January 4, 2011 Share Posted January 4, 2011 Excellent job Those 3 images of the chair were generated with renderworks 2011 or I missunderstood an they are just photos of a real prototype? If not, congratulations!, they look very reallistic. I always wonder why there aren`t better pictures on the gallery 2011, if renderworks really changed why there arent better images or examples showing it on the web? Quote Link to comment
Le?n Rosario Posted March 20, 2011 Share Posted March 20, 2011 Wow, are these chairs rendered on VW? Because that's really impressive. Quote Link to comment
propstuff Posted March 20, 2011 Share Posted March 20, 2011 (edited) The chairs in the interior views are renderings. You can click on the link in the original image posting to see the full size export of the 'close-up' render. If you look at that you'll see that the C4D engine does a pretty good job of the chairs. (and the rest of the lighting) The chair on it's own is the actual prototype photographed. sorry to confuse. Edited March 20, 2011 by propstuff Quote Link to comment
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