Jump to content

Open GL & FQRW


Recommended Posts

In older versions, Open GL and Renderworks did not always render the same.

Also VW2011 Renderworks uses the Maxon render engine. Earlier Renderworks versions used the Lightworks render engine. Could your old texture be incompatible with Maxon but still operable in Open GL?

Try assigning a similar texture from the 2011 resources or creating a new texture resource in VW2011 rather than relying on the imported one.

Sorry, not a real fix.

-B

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...