Cloud Hidden Posted September 22, 2010 Share Posted September 22, 2010 Bought a model from Turbosquid. Complex model. I've been able to import the 3ds version as both mesh and 3d polygons, but the textures don't carry over. Turbosquid's response was, "This model is using VRay materials and the textures will need to be applied manually in your application. Sorry for the inconvenience." I don't understand that...vray materials? There's a c4d file, but VW2010 doesn't seem to import that. What are my options? I'm not sure of the best way to import different file types or get textures applied to the 100,000+ polygons. Any experience with what tends to work best? Thanks. Quote Link to comment
islandmon Posted September 22, 2010 Share Posted September 22, 2010 One method: begin by assigning different Classes to various groups of 3D Polygons, then apply imported textures via the Class attributes. Quote Link to comment
Phil hunt Posted May 20, 2015 Share Posted May 20, 2015 i am having the same problem with a turbosquid model just wondering if a can import into sketchup and save as a sketchup model the materials usually come into vectorworks ok anyone had any experience with this kind of import and does sketchup have the same problem with VRAY materials Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted May 20, 2015 Vectorworks, Inc Employee Share Posted May 20, 2015 From what I understand, that type of material import will not work with our 3DS import, only simple image-based texture mapping, which generally will be included in a folder as JPGs along with the 3DS. I am unaware if the full version of Sketchup supports VRay materials. Quote Link to comment
rDesign Posted May 21, 2015 Share Posted May 21, 2015 AFAIK the only way to use V-ray materials in either C4D or SketchUp is to have V-ray (which is a separate rendering software). There is a demo of V-ray for SketchUp that you could try. http://www.vray.com/vray-for-sketchup/ Quote Link to comment
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