John Windswept Design Posted September 21, 2010 Share Posted September 21, 2010 Whats the best way to set up elevations in 2011? The create section viewport is excellent. Is there a similar work flow for elevations in 2011. john t Quote Link to comment
CipesDesign Posted September 22, 2010 Share Posted September 22, 2010 There are a couple ways to do it. Here is the method I use: first model the building, then go to a side (or front, etc) view with "Unified View" on and all layers and classes visible that should be visible. Render in Open GL or FQRW (or leave in wireframe, you can change this easily later). With the model in the elevated view run the "Create Viewport" command, choose a sheet layer (perhaps a new one). Once on the Sheet Layer you can select the VP and fiddle with the render settings. I prefer (lately) to use FQRW for the background render and Hidden Line for the foreground. I use textures (on the original objects, walls, roofs, etc) that will print well, or I use VP Class over rides to change them in the VP. One such result is attached... P Quote Link to comment
Pat Stanford Posted September 22, 2010 Share Posted September 22, 2010 If you use the Section Viewport command and draw the section line outside of the building, you will get an elevation view. Quote Link to comment
willofmaine Posted September 22, 2010 Share Posted September 22, 2010 I've used both a regular Viewport and a Section Viewport to create building elevations. The Section Viewport is preferable, especially if there's a DTM, and because then all your Sections, Elevations and Interiors are the same type of Viewport and also all non-section-plane classes can easily be displayed as a single line type. The only reason I use regular Viewports for elevations is based on my assumption that they are simpler and easier/faster for VW to calculate. Any thoughts as to whether or not this is really the case?... Thanks! Will Quote Link to comment
John Windswept Design Posted September 22, 2010 Author Share Posted September 22, 2010 Thanks guys, Coming from version 11 I can see the end product will be way better. I love the shade on the 2d elevations. Question: My 2d elevations normally had hatch to representation of siding because I find that textures are very ink heavy. That required a lot of polygons. Is there a way to have the hatch look on the 3d model? john t Quote Link to comment
VincentCuclair Posted September 22, 2010 Share Posted September 22, 2010 (edited) because I find that textures are very ink heavy. A way to solve this is to superimpose 2 identical VPs with the correct elevation. Then make one VP render in FQRW and the other in Hidden line (make sure the Hidden line VP is on top) then what I did was to reduce the opacity of the FQRW VP to such a degree that it loses the ink heaviness.....I'm not sure if this method can be combined into one VP and then somehow using the edit overrides, however this: I prefer (lately) to use FQRW for the background render and Hidden Line for the foreground. now leads me to believe it might be....? Edited September 22, 2010 by Vincent C Quote Link to comment
willofmaine Posted September 22, 2010 Share Posted September 22, 2010 Check this out, it might be what you're looking for: http://download2.nemetschek.net/www_movies/2011/new_features/Extract-planar-objects.mov Better still would be if textures could have an additional hatch component, one that shows up exclusively in Hidden LIne (both 3D and Orthogonal) drawings, while the texture itself shows up exclusively in Renderings and Open GL. Right within the Texture edit dialogue box, a brick hatch could be coordinated with its brick hatch pattern... Will Quote Link to comment
John Windswept Design Posted September 23, 2010 Author Share Posted September 23, 2010 I found a bug in vw 2011. If follow the instructions VW crashes. 4x in a row. But when it works...... wow. Quote Link to comment
rDesign Posted September 23, 2010 Share Posted September 23, 2010 In that NNA 'Extract Planar Objects' video it shows a curved wall: in Vw 2011 is it possible to extract the surface from a curved wall and apply a 2d hatch to it? Regards, Tim Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted September 24, 2010 Vectorworks, Inc Employee Share Posted September 24, 2010 Tim, No. You cannot apply 2D hatches to a curved surface. 2D planar objects (including polygons with hatches) can only be in one plane. Quote Link to comment
Jonathan Pickup Posted September 24, 2010 Share Posted September 24, 2010 I have started to make some youtube movies about the new techniques in Vectorworks 2011. check them out here: http://www.youtube.com/archoncad I made a movie to introduce users to the concept of planar objects and another showing how to use planar objects with 3D modeling. Quote Link to comment
Bryan G. Posted September 24, 2010 Share Posted September 24, 2010 Jonathan, thats great! good real world project. thanks for sharing. Quote Link to comment
Jonathan Pickup Posted September 24, 2010 Share Posted September 24, 2010 there will be more, keep watching. Of course, there are loads of movies on all sorts of things... Quote Link to comment
Bob Holtzmann Posted September 25, 2010 Share Posted September 25, 2010 (edited) I'm fascinated by the the concept of bringing 2D elevations into Vw2011, grouping them into a box, and drawing a 3D model in the center. http://www.nemetschek.net/gfx/2011newfeatures/T00617-3d-environment-phase-2.jpg http://www.nemetschek.net/gfx/2011newfeatures/T00734-perfect-preview-text-editing.jpg This workflow applies to objects that are already drawn on paper (or even better, 2D Cad files) -- as the orthogonal views are scanned, and images are positioned and scaled in the 3D model environment. Then it's a matter of simply 3D tracing the outline of the model. In all BIM applications, usually the opposite is done. The project is first 3D modeled, then sourced out as 2D elevation views. It appears this elevations->model approach adds a new functionality to Vw that before could only be done through painstakingly transferring measurements. I can hardly wait to bring it into practice !! -- I just bought the upgrade. Edited September 25, 2010 by Bob-H Quote Link to comment
JSiegel Posted October 3, 2010 Share Posted October 3, 2010 I am trying to get my 2d elevations to appear in B& W as per Peter's screen shot prior in the post. I have B&W selected in the "Advanced Properties" but still the FQRW background appears in color? Where do I make the adjustment. (See screen shot) TY J Quote Link to comment
Dieter @ DWorks Posted October 3, 2010 Share Posted October 3, 2010 I am trying to get my 2d elevations to appear in B& W as per Peter's screen shot prior in the post. I have B&W selected in the "Advanced Properties" but still the FQRW background appears in color? Where do I make the adjustment. (See screen shot) TY J That's normal. The B&W option is only for non-textures. Maybe you can overwrite you classes? Quote Link to comment
CipesDesign Posted October 3, 2010 Share Posted October 3, 2010 Hi Jeremy, The easiest and fastest way I have found to do this is to print the Elevation Sheet(s) to PDF, then re-save the PDF using the Quartz FIlter called "Gray Tones". Of course these details are for the Mac OS built-in PDF creator. One note: make sure you are using textures (or overrides) that are not too dark as they print to paper quite poorly (not to mention waste ink). Quote Link to comment
Bryan G. Posted October 3, 2010 Share Posted October 3, 2010 OK Peter this may be a rediculous question but where is this Quartz filter at, is it in Acrobat or elsewhere? Quote Link to comment
JSiegel Posted October 3, 2010 Share Posted October 3, 2010 Bryan, See attached screen shot. Quartz Filters are in Applications_Utilities_Color Sync Utility. Then open the PDF you would like to modify. My Filters are all locked so this was as far as I got.... will spend some time with it later. TY J Quote Link to comment
CipesDesign Posted October 3, 2010 Share Posted October 3, 2010 If you open the PDF in Preview (the Mac viewer app) then SaveAs, in the save as dialog there is a pulldown of quartz filters... HTH's Quote Link to comment
propstuff Posted October 3, 2010 Share Posted October 3, 2010 then what I did was to reduce the opacity of the FQRW VP to such a degree that it loses the ink heaviness How did you change the opacity of the Viewport Vincent? Quote Link to comment
Bryan G. Posted October 3, 2010 Share Posted October 3, 2010 Peter and Jeremy, Thanks, I have never played with that, I like what it can do. It's always nice to learn something new. Quote Link to comment
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