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Astral Voyager

Mapping & Controlling Textures- [To Different Angles/Positions] !??

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Mapping & Controlling Textures- [To Different Angles/Positions] !??

Hi struggling here guys!- New to Vectorworks Rendering and have been used to using 3D Max & AutoCAD...

What I Want To Do:[/b]

I have (x2) mirrored & angled-(30 deg) pieces of border fascia timber @ the front of a garage roof. Typically following the roof angle- *naturally*!

I want to know how i can either rotate or map a wood texture map [with obviuosly grain in 1 direction] to match the same angle of the roof line- as i say at 30 deg.

In EDIT TEXTURE / IMAGE COLOUR

I can only flip maps/textures 90 deg!

>> IS THERE A WAY TO CONTROL THIS FAR BETTER TO GET A UNIQUE ANGLE?? - Or do i have to remake a jpeg texture/map of this wood and re-import to match the angle direction? Which is grudgingly ok to do but takes time and distinct hassle!

Can anyone help?! REMEMBER Im used to the superior controls of 3D Max for stretching/moving/rotating maps and i know I don't expect the same control but I was at least hoping to have basic direction control of maps?! Er or maybe not?! lol

Any HELP will be massively appreciated even if to tell me nope thats the only way!-- lol

Thanks

Chris Woodward

Astral Voyager

Pentagon Sport

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Have you explored the Attribute Mapping tool (Opt-A), part of the Basic Toolset?

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Try setting the mapping to planar, in the OIP, then checking the auto-align checkbox, and follow longest edge. The mapping should follow the longest edge of each planar face.

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