VectorWorks could make realtime walkthroughs if RenderWorks could bake global illumination into the textures of the model. You would only have to render once and OpenGL would do the rest, exept reflections. Something for the wish list?
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Hans Jakob M?ller
VectorWorks could make realtime walkthroughs if RenderWorks could bake global illumination into the textures of the model. You would only have to render once and OpenGL would do the rest, exept reflections. Something for the wish list?
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