Horst M. Posted May 14, 2010 Share Posted May 14, 2010 (edited) Hallo, I'm stuck with something that I thought should be simple. I want to paint a Brick Wall in a Color. So I created a Renderworks texture with a Plain Color, and applied the "Textured Brick" Shader in the Bump Channel. As long as I'm in the Edit Texture Resource Mode, the renderd Wall looks fine. When I leave the Edit Mode, the Brick structure gets distorted. I tried all the settings of the Texture shader, without getting rid of the distortion :-( Any Idea Why? Edited May 14, 2010 by Horst M. Quote Link to comment
Aversin Posted May 20, 2010 Share Posted May 20, 2010 It looks like it's an Open GL thing. If you use any other render option (Fast, Fast w/ Shadows, Or Final) the dark distortion goes away. Quote Link to comment
Jonathan Pickup Posted May 20, 2010 Share Posted May 20, 2010 (edited) I tried this in Vectorworks 2010, and it works fine for me in final quality renderworks. I see the dark line in openGL. i call openGL, quick and dirty... Edited May 20, 2010 by archoncad Quote Link to comment
Horst M. Posted May 22, 2010 Author Share Posted May 22, 2010 (edited) Thanks fo the help.. I knew it's me missing something simple :-(( @jonathan: may be you are right with the open GL Statement. just... never saw something like this in open GL in C4d. (for example...) Horst M. Edited May 22, 2010 by Horst M. Quote Link to comment
Bob Holtzmann Posted June 10, 2010 Share Posted June 10, 2010 I recently had brick pattern distortion when printing sheets, and changing the rendering mode didn't help. It turned out that raising the sheet's resolution from 72dpi to 300 or greater solved the problem. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.