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Wall Texture not working


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Hallo,

I'm stuck with something that I thought should be simple.

I want to paint a Brick Wall in a Color.

So I created a Renderworks texture with a Plain Color, and applied

the "Textured Brick" Shader in the Bump Channel.

As long as I'm in the Edit Texture Resource Mode, the renderd Wall looks fine.

When I leave the Edit Mode, the Brick structure gets distorted.

I tried all the settings of the Texture shader, without getting rid of the distortion :-(

Any Idea Why?

Edited by Horst M.
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Thanks fo the help..

I knew it's me missing something simple :-((

@jonathan: may be you are right with the open GL Statement.

just... never saw something like this in open GL in C4d. (for example...)

Horst M.

Edited by Horst M.
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  • 3 weeks later...

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