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Thomas Wagensommerer

Flip an object by handle

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How can I flip an object by handle, without selecting it first?

This is how I currently do it, but it needs the object to be selected:


SetSelect (LNewObj);


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By using LNewObj, I assume you are creating the object. Why not flip it from the start while you are drawing it. All your values for x or y will be the opposite from the original object.

If you are trying to flip an existing object, what is the reason for not selecting it first?

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There is no command to FLIP objects by handle. There shoiuld be, but there is not. The way you are doing it is the only way I know of to do it, except as Miguel mentioned, draw it flipped if you can.


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There should be a




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