bc Posted March 29, 2010 Share Posted March 29, 2010 (edited) Well after creating textures of the Benjamin Moore Paint Sample in VW color manager (a task calculated to make one dingy) I thought I might save others some time if they are interested in texturing with paint color only. This would give more flexible choices for wall colors. Even thought these might not be the best all around choices, they do offer something to work with. I wish they could be arranged by hue but... Bradley PS, I assume this is not Copyrighted? Or the Benjamin Moore wouldn't object to the inducement of sales..... Edited March 29, 2010 by bc Quote Link to comment
Ray Libby Posted March 29, 2010 Share Posted March 29, 2010 Thanks, very nice. It looks like it took some time. Quote Link to comment
Don Chin Posted March 31, 2010 Share Posted March 31, 2010 Hi Bradley, Thank you so much for sharing this! It's really excellent. Could you share the process for creating the paint textures? I thought I could take a stab at creating textures for one of the other paint manufacturers. Donald Quote Link to comment
bc Posted April 1, 2010 Author Share Posted April 1, 2010 (edited) Copying Dan Jansenson's fine response to my query on the list: To create a texture that represents a single, selected color you may do the following: 1. In the Resource Browser, create a new resource (click the Resources button and select New Resource In...[file name]>Renderworks Texture). 2. The Edit Texture dialog box opens. Under Shaders, click on the Color drop-down box, and select: Plain Color. The Edit Plain Color dialog box opens. 3. Click on the Color drop-down box and select the color you want for the shader, and then click OK. 4. Back in the Edit Texture dialog box, I'd suggest naming the texture for the selected color in order to avoid confusion. You can ignore the other settings, including Size, unless you'd like to add other qualities to the texture (or to be more precise, you can make the texture contain a single shader, unless additional shaders or shader types have features which you would like to add to the texture). Now you'll have a texture whose principal (or only) attribute is the color you selected when the texture was created. You can use this texture as you would any other one. AND THEN: Once you've created one of these textures, you can save some time by simply duplicating the texture in the Resource Browser (select the texture, right-click and select Duplicate) and then editing it (right- click on the duplicate texture and then choose Edit). In the Edit Texture dialog box that opens, under Shaders, click on the Color edit button and select a different color. Hope this helps. Bradley PS Be careful you don't bite off too much lest you require counseling post facto. In my post-creation stupor I even took MY file (not the one I posted) and prefixed all of the colors with a letter or two which arranged them by hue....sort of. This way similar colors are closer together and their differences are now more readily discernible. Also for those who might not know. I did all this in a separate new file that I labeled Textures_Benjamin Moore Paints_Interior and then placed it in my Textures folder via: Applications>Vectorworks>Libraries>Textures and since I have set the Textures folder as a favorite, the colors are always available via the Resource Browser. Edited April 1, 2010 by bc Quote Link to comment
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