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Sky background


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Another question chaps, Ive put a camera in a 3D room and set a sky background but when I render the view the background doesn't show through the window, if I have a background of trees for instance the window turns green and when I have a sky background the window turns blue etc. When I delete the window and leave an open space the background looks fine. Ive changed the window materials etc. but nothing seems to work?

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If you duplicate the viewport and turn off all layers, then render with background, it looks correct and fills the page as you'd like?

If so, I'd presume your glazing texture has no transparency. The default window glazing texture, Clear, does not contain transparency. Presuming this is the texture you're using, edit it via Resources and select a type of transparency from the third shader drop-menu.

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